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  • Member Statistics

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  • Posts

    • masscarriers
      You'd think that smaller maps without base defense aren't made for 70+ players but bigger maps like Field or Hourglass are actually worse as they lead to bigger stalemates and arty-spam. You need something big like a massive flamer push to overwhelm in an instant, which is awesome when well coordinated, or it's just med/arty grinding until the other side collapses. Either way it's pure chaos and people do whatever they want in tuns or whatnot. I get what you say about smaller maps because as opposed to the bigger ones that need coordinated gameplay to achieve victory, you can just sneak in smaller ones and blow up a building and it's part of the natural gameplay of that map. That becomes insanely difficult with that player count so it essentially becomes the same as larger maps where you need a vehicle push or something wacky like a well coordinated SBH/nuke run to get somewhere. Base defense doesn't matter that much when there's that much people covering every exits. I believe you'd need a proper huge map designed with 70+ players in mind to have proper Ren gameplay. Such a map would involve more than 2 or even 3 base entrances so that multiple vehicle fronts could be made that wouldn't be overwhelming.
    • mdogg1108
      lmfaooooooo @cooldude nothing has to be permanent can just be a trial run to see how it goes 
    • cooldude7
      I both agree and disagree. I accept your point that 70 players on some maps, like Complex, is just insane, but on the other hand, I find that a bit of the fun of it all. I vote for no changes in the end. 
    • MaxRen06
      Lol, yes, and also at the end of the match a lot of players WILL left and this big map will lost its purpose
    • MarcPoulet
      Server: <High players count game going> - Moderator: !snm <large map> - Players : MOD ABUSE!!!!!!!!!!!!!!!!!! SKIP SKIP SKIP  
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